Monday, November 18, 2013

Tie.net 11/19/2013

  • "Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences – to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."

    Tags: game, gaming, ethics, decision-making, problem_solving

  • "Upgrade the typical book report with a digital spin! Integrate reading, writing, and 21st century literacy skills into an interactive and engaging project. Participating teachers will be helping students meet the demands of the Common Core, which include requirements for students to present ideas with “multimedia components (e.g., graphics, sound) and visual displays in presentations when appropriate to enhance the development of main ideas or themes.”"

    Tags: paiu, paiunet, 5-6, writing, reading, literacy, multimedia


Posted from Diigo. The rest of TIEnet group favorite links are here.

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